Weapons & Gear

Pick a type below. Physical gear is on the left, Energy gear is on the right. Any class can buy and use any weapon from Level 1.

Click a picture above to see every item of that type.

Your Primary weapon. You can swing it every turn. Every sword does the same damage for your level (10 at Level 1, 50 at Level 50), and Strength adds more. So pick the one you like the look of and the stats you want.

Physical

Solar Photon Greatsword

Solar Photon Greatsword Physical

A giant sword that burns with trapped sunlight.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +3 TEC, +1 FOC at Level 1, growing to +3 STR, +3 END, +21 TEC, +5 FOC at Level 50
  • Price 3,410 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Damascus Steel Katana

Damascus Steel Katana Physical

A folded-steel katana with rippled patterns and a razor edge.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +1 END, +1 TEC, +1 FOC at Level 1, growing to +3 STR, +11 END, +11 TEC, +8 FOC at Level 50
  • Price 3,460 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Knight's Steel Longsword

Knight's Steel Longsword Physical

A clean steel longsword, the classic knight's weapon. Every hero starts with one.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +1 END, +1 TEC, +1 FOC at Level 1, growing to +3 STR, +8 END, +11 TEC, +11 FOC at Level 50
  • Price 3,510 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Runed Viking Ulfberht

Runed Viking Ulfberht Physical

A Viking sword carved with glowing runes from the far north.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +2 END, +1 TEC, +1 FOC at Level 1, growing to +3 STR, +13 END, +5 TEC, +11 FOC at Level 50
  • Price 3,510 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Obsidian Serrated Scimitar

Obsidian Serrated Scimitar Physical

A curved black-glass blade with a saw-tooth edge that tears as it cuts.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +1 STR, +2 END, +1 TEC, +1 FOC at Level 1, growing to +5 STR, +16 END, +5 TEC, +5 FOC at Level 50
  • Price 3,520 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Hard-Light Longsword

Hard-Light Longsword Physical

A longsword with a blade made of solid light. It hits like real steel.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +1 STR, +2 END, +1 FOC at Level 1, growing to +5 STR, +16 END, +3 TEC, +8 FOC at Level 50
  • Price 3,570 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Dragonbone Falchion

Dragonbone Falchion Physical

A heavy cleaver-like sword carved from a dragon's bone.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +1 END, +1 TEC, +2 FOC at Level 1, growing to +3 STR, +5 END, +8 TEC, +16 FOC at Level 50
  • Price 3,610 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Serpentine Poison Dagger-Sword

Serpentine Poison Dagger-Sword Physical

A wavy snake-shaped blade coated in green venom.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +1 TEC, +3 FOC at Level 1, growing to +3 STR, +3 END, +5 TEC, +21 FOC at Level 50
  • Price 3,710 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Rusty Iron Broadsword

Rusty Iron Broadsword Physical

An old, chipped iron blade. Heavy and plain, but it still bites.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +1 STR, +1 END, +1 FOC at Level 1, growing to +8 STR, +11 END, +3 TEC, +11 FOC at Level 50
  • Price 3,730 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Executioner's Greatsword

Executioner's Greatsword Physical

A huge two-handed blade built for one crushing swing.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +1 STR, +1 TEC, +2 FOC at Level 1, growing to +8 STR, +3 END, +8 TEC, +13 FOC at Level 50
  • Price 3,780 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Gladiator Shortsword

Gladiator Shortsword Physical

A short arena blade made for quick, close stabs.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +2 STR, +1 TEC, +1 FOC at Level 1, growing to +13 STR, +3 END, +8 TEC, +8 FOC at Level 50
  • Price 3,900 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Alpha Sword (Physical)

Alpha Sword (Physical) PhysicalLimited

Bane Hallow's limited Alpha Vault sword. Only a few exist in the whole world.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +3 END, +3 TEC at Level 1, growing to +19 END, +15 TEC at Level 50
  • Price 10,000 Reqs
  • Sold at Bane Hallow's Alpha Vault (limited stock)

Energy

Arc Lightning Saber

Arc Lightning Saber Energy

A saber that crackles with live lightning.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +3 END, +1 TEC at Level 1, growing to +3 STR, +21 END, +5 TEC, +3 FOC at Level 50
  • Price 3,360 Reqs
  • Sold at Central Hub (Director Vance)
Void Matter Cutlass

Void Matter Cutlass Energy

A pirate cutlass forged from dark void matter.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +2 TEC, +1 FOC at Level 1, growing to +3 STR, +3 END, +16 TEC, +11 FOC at Level 50
  • Price 3,510 Reqs
  • Sold at Central Hub (Director Vance)
Frostbound Claymore

Frostbound Claymore Energy

A great sword wrapped in ice that freezes whatever it hits.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +1 STR, +2 END, +1 FOC at Level 1, growing to +5 STR, +19 END, +3 TEC, +5 FOC at Level 50
  • Price 3,520 Reqs
  • Sold at Central Hub (Director Vance)
Plasma Edge Blade

Plasma Edge Blade Energy

A blade edged with a thin line of burning plasma.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +1 STR, +1 END, +2 TEC at Level 1, growing to +8 STR, +8 END, +13 TEC, +3 FOC at Level 50
  • Price 3,580 Reqs
  • Sold at Central Hub (Director Vance)
Quantum Resonance Sword

Quantum Resonance Sword Energy

A humming sword that vibrates through armor at the quantum level.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +1 STR, +2 END, +1 TEC at Level 1, growing to +8 STR, +16 END, +5 TEC, +3 FOC at Level 50
  • Price 3,580 Reqs
  • Sold at Central Hub (Director Vance)
Tachyon Phase Dagger

Tachyon Phase Dagger Energy

A short blade that flickers in and out of time.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +1 STR, +1 END, +2 FOC at Level 1, growing to +5 STR, +11 END, +3 TEC, +13 FOC at Level 50
  • Price 3,670 Reqs
  • Sold at Central Hub (Director Vance)
Bio-Luminescent Energy Blade

Bio-Luminescent Energy Blade Energy

A living green blade that glows like deep-sea creatures.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +1 STR, +1 END, +1 TEC, +1 FOC at Level 1, growing to +11 STR, +5 END, +11 TEC, +5 FOC at Level 50
  • Price 3,740 Reqs
  • Sold at Central Hub (Director Vance)
Crimson Laser Rapier

Crimson Laser Rapier Energy

A thin red laser sword for fast, precise stabs.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +2 STR, +1 END, +1 TEC, +1 FOC at Level 1, growing to +13 STR, +5 END, +5 TEC, +8 FOC at Level 50
  • Price 3,900 Reqs
  • Sold at Central Hub (Director Vance)
Cyberpunk Neon Katana

Cyberpunk Neon Katana Energy

A neon-lit street katana from the city's back alleys.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +2 STR, +1 END, +1 TEC, +1 FOC at Level 1, growing to +16 STR, +5 END, +5 TEC, +5 FOC at Level 50
  • Price 3,960 Reqs
  • Sold at Central Hub (Director Vance)
Alpha Sword (Energy)

Alpha Sword (Energy) EnergyLimited

Bane Hallow's limited Alpha Vault sword, charged with energy. Only a few exist.

  • Damage 10 at Level 1, up to 50 at Level 50, plus your Strength
  • Stat bonus +3 END, +3 TEC at Level 1, growing to +15 END, +19 TEC at Level 50
  • Price 10,000 Reqs
  • Sold at Bane Hallow's Alpha Vault (limited stock)

Your gun. After you shoot, you wait 2 turns before you can shoot again. Every gun does the same damage for your level (12 at Level 1, 52 at Level 50), and Endurance adds more. A new character has no gun, so buy one early.

Physical

Dieselpunk Heavy Auto Pistol

Dieselpunk Heavy Auto Pistol Physical

A chunky pistol that fires big rounds fast.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +2 END, +1 TEC, +1 FOC at Level 1, growing to +2 STR, +18 END, +5 TEC, +5 FOC at Level 50
  • Price 4,010 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Classic Silenced Assassin Pistol

Classic Silenced Assassin Pistol Physical

A quiet pistol with a silencer, loved by assassins.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +2 END, +1 TEC, +1 FOC at Level 1, growing to +2 STR, +12 END, +7 TEC, +9 FOC at Level 50
  • Price 4,110 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Engraved Dueling Hand Cannon

Engraved Dueling Hand Cannon Physical

A fancy engraved pistol with a cannon-sized kick.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +1 TEC, +2 FOC at Level 1, growing to +2 STR, +2 END, +9 TEC, +16 FOC at Level 50
  • Price 4,260 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Submachine Sidearm

Submachine Sidearm Physical

A small gun that fires a fast burst of bullets.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +1 STR, +1 END, +1 TEC, +1 FOC at Level 1, growing to +7 STR, +7 END, +7 TEC, +9 FOC at Level 50
  • Price 4,330 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Pepperbox Revolver

Pepperbox Revolver Physical

A revolver with a whole bundle of spinning barrels.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +1 STR, +1 END, +1 TEC, +1 FOC at Level 1, growing to +7 STR, +9 END, +5 TEC, +9 FOC at Level 50
  • Price 4,330 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Sawed-Off Blunderbuss Pistol

Sawed-Off Blunderbuss Pistol Physical

A short, wide-mouthed gun that sprays metal up close.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +1 STR, +1 END, +1 TEC, +1 FOC at Level 1, growing to +9 STR, +5 END, +9 TEC, +7 FOC at Level 50
  • Price 4,390 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Lever-Action Repeater Pistol

Lever-Action Repeater Pistol Physical

A cowboy-style gun you cock with a lever between shots.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +1 STR, +1 END, +2 FOC at Level 1, growing to +7 STR, +5 END, +2 TEC, +16 FOC at Level 50
  • Price 4,480 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Tactical Auto Pistol

Tactical Auto Pistol Physical

A modern, reliable pistol for soldiers.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +2 STR, +1 END, +1 TEC, +1 FOC at Level 1, growing to +12 STR, +7 END, +5 TEC, +7 FOC at Level 50
  • Price 4,500 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Steampunk Cylinder Revolver

Steampunk Cylinder Revolver Physical

A brass revolver full of gears and pipes.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +2 STR, +1 END, +1 FOC at Level 1, growing to +14 STR, +9 END, +2 TEC, +5 FOC at Level 50
  • Price 4,560 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Bio-Luminescent Blaster

Bio-Luminescent Blaster Physical

A glowing, living blaster that shoots hard organic slugs.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +2 STR, +1 END, +1 FOC at Level 1, growing to +14 STR, +7 END, +2 TEC, +7 FOC at Level 50
  • Price 4,610 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Alfa Blaster (Physical)

Alfa Blaster (Physical) PhysicalLimited

Bane Hallow's limited Alpha Vault blaster. Only a few exist in the whole world.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +4 END, +2 TEC at Level 1, growing to +19 END, +13 TEC at Level 50
  • Price 10,000 Reqs
  • Sold at Bane Hallow's Alpha Vault (limited stock)

Energy

Void Shard Pistol

Void Shard Pistol Energy

A purple crystal pistol that fires shards of the void.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +3 END at Level 1, growing to +2 STR, +23 END, +2 TEC, +2 FOC at Level 50
  • Price 3,960 Reqs
  • Sold at Central Hub (Director Vance)
Sonic Wave Pistol

Sonic Wave Pistol Energy

Blasts the target with a wave of sound.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +3 END at Level 1, growing to +2 STR, +23 END, +2 TEC, +2 FOC at Level 50
  • Price 3,960 Reqs
  • Sold at Central Hub (Director Vance)
Magneto Pistol

Magneto Pistol Energy

Uses magnets to throw charged shots.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +1 END, +2 TEC, +1 FOC at Level 1, growing to +2 STR, +5 END, +18 TEC, +5 FOC at Level 50
  • Price 4,010 Reqs
  • Sold at Central Hub (Director Vance)
Multi-Barrel Volley Flintlock

Multi-Barrel Volley Flintlock Energy

An old flintlock with many barrels, rebuilt to fire energy.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +1 END, +2 TEC, +1 FOC at Level 1, growing to +2 STR, +5 END, +14 TEC, +9 FOC at Level 50
  • Price 4,110 Reqs
  • Sold at Central Hub (Director Vance)
Quantum Disruptor

Quantum Disruptor Energy

Scrambles the target with a quantum blast.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +1 STR, +2 END, +1 FOC at Level 1, growing to +5 STR, +16 END, +2 TEC, +7 FOC at Level 50
  • Price 4,170 Reqs
  • Sold at Central Hub (Director Vance)
Arc Lightning Gun

Arc Lightning Gun Energy

Shoots a jumping bolt of lightning.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +2 END, +2 FOC at Level 1, growing to +2 STR, +12 END, +2 TEC, +14 FOC at Level 50
  • Price 4,210 Reqs
  • Sold at Central Hub (Director Vance)
Laser Dueling Pistol

Laser Dueling Pistol Energy

An elegant pistol that shoots a thin laser.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +1 STR, +1 TEC, +2 FOC at Level 1, growing to +5 STR, +2 END, +7 TEC, +16 FOC at Level 50
  • Price 4,370 Reqs
  • Sold at Central Hub (Director Vance)
Solar Photon Pistol

Solar Photon Pistol Energy

Fires small bursts of sunlight.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +2 STR, +1 TEC, +1 FOC at Level 1, growing to +12 STR, +2 END, +9 TEC, +7 FOC at Level 50
  • Price 4,500 Reqs
  • Sold at Central Hub (Director Vance)
Plasma Beam Pistol

Plasma Beam Pistol Energy

Fires a hot beam of plasma.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +2 STR, +1 END, +1 FOC at Level 1, growing to +14 STR, +9 END, +2 TEC, +5 FOC at Level 50
  • Price 4,560 Reqs
  • Sold at Central Hub (Director Vance)
Chrono Trigger Pistol

Chrono Trigger Pistol Energy

A strange pistol that seems to fire a moment before you pull the trigger.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +2 STR, +1 END, +1 FOC at Level 1, growing to +16 STR, +7 END, +2 TEC, +5 FOC at Level 50
  • Price 4,670 Reqs
  • Sold at Central Hub (Director Vance)
Alfa Blaster (Energy)

Alfa Blaster (Energy) EnergyLimited

Bane Hallow's limited Alpha Vault blaster, charged with energy. Only a few exist.

  • Damage 12 at Level 1, up to 52 at Level 50, plus your Endurance
  • Stat bonus +2 END, +4 TEC at Level 1, growing to +13 END, +19 TEC at Level 50
  • Price 10,000 Reqs
  • Sold at Bane Hallow's Alpha Vault (limited stock)

Your heavy weapon. It hits the hardest of all your weapons, but after you use it you wait 3 turns before you can use it again. Every one does the same damage for your level (15 at Level 1, 55 at Level 50), and Focus adds more. Each design comes in a Physical (P) and an Energy (E) version.

Physical

Asterion P

Asterion P Physical

A star-marked heavy launcher.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 END, +2 TEC at Level 1, growing to +2 STR, +8 END, +16 TEC, +2 FOC at Level 50
  • Price 4,560 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Obsidian Choir P

Obsidian Choir P Physical

A black-glass heavy weapon that sings as it fires.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 END, +2 TEC at Level 1, growing to +2 STR, +8 END, +16 TEC, +2 FOC at Level 50
  • Price 4,560 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Frost Herald P

Frost Herald P Physical

A heavy launcher that announces itself with a blast of cold.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +3 TEC at Level 1, growing to +2 STR, +2 END, +22 TEC, +2 FOC at Level 50
  • Price 4,560 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Thorn Atlas P

Thorn Atlas P Physical

A thorny heavy weapon strong enough to hold up the world.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 END, +2 TEC, +1 FOC at Level 1, growing to +2 STR, +8 END, +12 TEC, +6 FOC at Level 50
  • Price 4,660 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Echo Bastion P

Echo Bastion P Physical

A fortress-like heavy gun whose shots echo.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +3 END, +1 FOC at Level 1, growing to +2 STR, +18 END, +2 TEC, +6 FOC at Level 50
  • Price 4,660 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Neon Leviathan P

Neon Leviathan P Physical

A huge neon-lit heavy cannon.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 END, +2 TEC, +1 FOC at Level 1, growing to +2 STR, +4 END, +12 TEC, +10 FOC at Level 50
  • Price 4,760 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Stormspine P

Stormspine P Physical

A spiked heavy gun that fires a storm of shots.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +2 END, +1 TEC at Level 1, growing to +6 STR, +12 END, +8 TEC, +2 FOC at Level 50
  • Price 4,780 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Dusk Paladin P

Dusk Paladin P Physical

A holy-looking heavy cannon from the twilight order.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +3 END at Level 1, growing to +6 STR, +18 END, +2 TEC, +2 FOC at Level 50
  • Price 4,780 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Rift Jackal P

Rift Jackal P Physical

A quick, snarling heavy weapon that tears through space.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +2 END, +1 TEC, +1 FOC at Level 1, growing to +4 STR, +12 END, +4 TEC, +8 FOC at Level 50
  • Price 4,820 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Gravemarch P

Gravemarch P Physical

A grim, heavy weapon that marches enemies to their graves.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +1 END, +2 TEC, +1 FOC at Level 1, growing to +6 STR, +4 END, +14 TEC, +4 FOC at Level 50
  • Price 4,830 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Iron Comet P

Iron Comet P Physical

Launches blazing comets of metal.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 END, +1 TEC, +2 FOC at Level 1, growing to +2 STR, +8 END, +4 TEC, +14 FOC at Level 50
  • Price 4,860 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Quasar Talon P

Quasar Talon P Physical

A clawed heavy launcher powered by a tiny star.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +2 TEC, +1 FOC at Level 1, growing to +6 STR, +2 END, +14 TEC, +6 FOC at Level 50
  • Price 4,880 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Night Anvil P

Night Anvil P Physical

A dark heavy weapon that hits like a falling anvil.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +2 END at Level 1, growing to +8 STR, +16 END, +2 TEC, +2 FOC at Level 50
  • Price 4,890 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Cinder Mantis P

Cinder Mantis P Physical

A heavy weapon shaped like a praying mantis, spitting cinders.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +2 END at Level 1, growing to +8 STR, +16 END, +2 TEC, +2 FOC at Level 50
  • Price 4,890 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Void Nomad P

Void Nomad P Physical

A wandering heavy weapon charged with void energy.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 END, +1 TEC, +2 FOC at Level 1, growing to +2 STR, +6 END, +4 TEC, +16 FOC at Level 50
  • Price 4,910 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Thunder Reliquary P

Thunder Reliquary P Physical

An ancient heavy relic that booms like thunder.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +1 END, +1 TEC, +2 FOC at Level 1, growing to +4 STR, +6 END, +4 TEC, +14 FOC at Level 50
  • Price 4,970 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Solstice P

Solstice P Physical

A heavy cannon powered by the longest day of the year.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +1 END, +1 TEC at Level 1, growing to +10 STR, +10 END, +6 TEC, +2 FOC at Level 50
  • Price 5,000 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Helix Warden P

Helix Warden P Physical

A heavy gun with twisting spiral barrels.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +1 END, +1 TEC, +1 FOC at Level 1, growing to +10 STR, +6 END, +6 TEC, +6 FOC at Level 50
  • Price 5,100 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Vesper Crown P

Vesper Crown P Physical

A crowned heavy cannon from the evening court.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +2 STR, +1 END, +1 TEC, +1 FOC at Level 1, growing to +14 STR, +6 END, +4 TEC, +4 FOC at Level 50
  • Price 5,270 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Zenith Colossus P

Zenith Colossus P Physical

The biggest of the heavy weapons, a true colossus.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +2 STR, +1 TEC, +1 FOC at Level 1, growing to +16 STR, +2 END, +4 TEC, +6 FOC at Level 50
  • Price 5,430 Reqs
  • Sold at Outpost shop or Bramble (Arms Dealer)
Alpha Destroyer (Physical)

Alpha Destroyer (Physical) PhysicalLimited

Bane Hallow's limited Alpha Vault heavy weapon. Only a few exist in the whole world.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +4 END, +2 TEC at Level 1, growing to +19 END, +11 TEC at Level 50
  • Price 10,000 Reqs
  • Sold at Bane Hallow's Alpha Vault (limited stock)

Energy

Vesper Crown E

Vesper Crown E Energy

A crowned heavy cannon from the evening court.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +3 END, +1 FOC at Level 1, growing to +2 STR, +20 END, +2 TEC, +4 FOC at Level 50
  • Price 4,610 Reqs
  • Sold at Central Hub (Director Vance)
Dusk Paladin E

Dusk Paladin E Energy

A holy-looking heavy cannon from the twilight order.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +2 END, +1 TEC, +1 FOC at Level 1, growing to +2 STR, +16 END, +4 TEC, +6 FOC at Level 50
  • Price 4,660 Reqs
  • Sold at Central Hub (Director Vance)
Zenith Colossus E

Zenith Colossus E Energy

The biggest of the heavy weapons, a true colossus.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +1 END, +2 TEC at Level 1, growing to +4 STR, +8 END, +14 TEC, +2 FOC at Level 50
  • Price 4,670 Reqs
  • Sold at Central Hub (Director Vance)
Stormspine E

Stormspine E Energy

A spiked heavy gun that fires a storm of shots.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +2 TEC, +1 FOC at Level 1, growing to +2 STR, +2 END, +16 TEC, +8 FOC at Level 50
  • Price 4,710 Reqs
  • Sold at Central Hub (Director Vance)
Echo Bastion E

Echo Bastion E Energy

A fortress-like heavy gun whose shots echo.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 END, +1 TEC, +1 FOC at Level 1, growing to +2 STR, +8 END, +10 TEC, +8 FOC at Level 50
  • Price 4,710 Reqs
  • Sold at Central Hub (Director Vance)
Neon Leviathan E

Neon Leviathan E Energy

A huge neon-lit heavy cannon.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +2 END, +1 FOC at Level 1, growing to +2 STR, +16 END, +2 TEC, +8 FOC at Level 50
  • Price 4,710 Reqs
  • Sold at Central Hub (Director Vance)
Rift Jackal E

Rift Jackal E Energy

A quick, snarling heavy weapon that tears through space.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +2 END, +1 TEC, +1 FOC at Level 1, growing to +4 STR, +14 END, +6 TEC, +4 FOC at Level 50
  • Price 4,720 Reqs
  • Sold at Central Hub (Director Vance)
Solstice E

Solstice E Energy

A heavy cannon powered by the longest day of the year.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +3 TEC at Level 1, growing to +6 STR, +2 END, +18 TEC, +2 FOC at Level 50
  • Price 4,780 Reqs
  • Sold at Central Hub (Director Vance)
Frost Herald E

Frost Herald E Energy

A heavy launcher that announces itself with a blast of cold.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +2 END, +1 FOC at Level 1, growing to +4 STR, +14 END, +2 TEC, +8 FOC at Level 50
  • Price 4,820 Reqs
  • Sold at Central Hub (Director Vance)
Quasar Talon E

Quasar Talon E Energy

A clawed heavy launcher powered by a tiny star.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 END, +1 TEC, +2 FOC at Level 1, growing to +2 STR, +4 END, +6 TEC, +16 FOC at Level 50
  • Price 4,910 Reqs
  • Sold at Central Hub (Director Vance)
Obsidian Choir E

Obsidian Choir E Energy

A black-glass heavy weapon that sings as it fires.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +1 END, +1 TEC at Level 1, growing to +10 STR, +8 END, +8 TEC, +2 FOC at Level 50
  • Price 5,000 Reqs
  • Sold at Central Hub (Director Vance)
Cinder Mantis E

Cinder Mantis E Energy

A heavy weapon shaped like a praying mantis, spitting cinders.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +1 END, +1 TEC, +2 FOC at Level 1, growing to +6 STR, +6 END, +4 TEC, +12 FOC at Level 50
  • Price 5,030 Reqs
  • Sold at Central Hub (Director Vance)
Helix Warden E

Helix Warden E Energy

A heavy gun with twisting spiral barrels.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +1 END, +1 TEC, +1 FOC at Level 1, growing to +10 STR, +4 END, +8 TEC, +6 FOC at Level 50
  • Price 5,100 Reqs
  • Sold at Central Hub (Director Vance)
Void Nomad E

Void Nomad E Energy

A wandering heavy weapon charged with void energy.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +1 END, +1 TEC, +1 FOC at Level 1, growing to +10 STR, +4 END, +8 TEC, +6 FOC at Level 50
  • Price 5,100 Reqs
  • Sold at Central Hub (Director Vance)
Gravemarch E

Gravemarch E Energy

A grim, heavy weapon that marches enemies to their graves.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +2 STR, +2 END at Level 1, growing to +12 STR, +12 END, +2 TEC, +2 FOC at Level 50
  • Price 5,110 Reqs
  • Sold at Central Hub (Director Vance)
Asterion E

Asterion E Energy

A star-marked heavy launcher.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +1 STR, +1 END, +1 FOC at Level 1, growing to +10 STR, +6 END, +2 TEC, +10 FOC at Level 50
  • Price 5,200 Reqs
  • Sold at Central Hub (Director Vance)
Thorn Atlas E

Thorn Atlas E Energy

A thorny heavy weapon strong enough to hold up the world.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +2 STR, +1 TEC, +1 FOC at Level 1, growing to +14 STR, +2 END, +6 TEC, +6 FOC at Level 50
  • Price 5,320 Reqs
  • Sold at Central Hub (Director Vance)
Thunder Reliquary E

Thunder Reliquary E Energy

An ancient heavy relic that booms like thunder.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +2 STR, +1 END, +1 TEC at Level 1, growing to +16 STR, +4 END, +6 TEC, +2 FOC at Level 50
  • Price 5,330 Reqs
  • Sold at Central Hub (Director Vance)
Night Anvil E

Night Anvil E Energy

A dark heavy weapon that hits like a falling anvil.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +2 STR, +1 TEC, +1 FOC at Level 1, growing to +16 STR, +2 END, +6 TEC, +4 FOC at Level 50
  • Price 5,380 Reqs
  • Sold at Central Hub (Director Vance)
Iron Comet E

Iron Comet E Energy

Launches blazing comets of metal.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +2 STR, +1 TEC, +1 FOC at Level 1, growing to +16 STR, +2 END, +4 TEC, +6 FOC at Level 50
  • Price 5,430 Reqs
  • Sold at Central Hub (Director Vance)
Alpha Destroyer (Energy)

Alpha Destroyer (Energy) EnergyLimited

Bane Hallow's limited Alpha Vault heavy weapon, charged with energy. Only a few exist.

  • Damage 15 at Level 1, up to 55 at Level 50, plus your Focus
  • Stat bonus +2 END, +4 TEC at Level 1, growing to +11 END, +19 TEC at Level 50
  • Price 10,000 Reqs
  • Sold at Bane Hallow's Alpha Vault (limited stock)

Your robot fights next to you. It has its own attack every 3 turns, plus a special move you can use from round 5, then every 4 turns. Its damage grows with your Tech. The special is what makes each robot different.

Physical

Scrap Sentinel

Scrap Sentinel PhysicalTier 1

A patched-together guard bot built from scrap. It drains the enemy's Mana.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Mana Drain Takes 20 Mana from the enemy and gives you 10. Ready from round 5, then every 4 turns.
  • Price 20,000 Reqs
  • Sold at Robot Guild (Nix)
Rustbolt Skirmisher

Rustbolt Skirmisher PhysicalTier 1

A fast little fighting bot that rips at enemy armor.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Armor Shred Lowers the enemy's Defense and Resistance by 12 for 2 turns. Ready from round 5, then every 4 turns.
  • Price 20,000 Reqs
  • Sold at Robot Guild (Nix)
Ironclad Warden

Ironclad Warden PhysicalTier 2

A heavily armored guard bot that shreds enemy armor.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Armor Shred Lowers the enemy's Defense and Resistance by 12 for 2 turns. Ready from round 5, then every 4 turns.
  • Price 20,000 Reqs
  • Sold at Robot Guild (Nix)
Riot Breaker

Riot Breaker PhysicalTier 2

A crowd-control bot that stuns enemies with a heavy slam.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Stun 30% chance to stun the enemy (they lose their next turn). Ready from round 5, then every 4 turns.
  • Price 20,000 Reqs
  • Sold at Robot Guild (Nix)
Apex Vanguard-9

Apex Vanguard-9 PhysicalTier 3

A top-tier war bot that tears armor apart.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Armor Shred Lowers the enemy's Defense and Resistance by 12 for 2 turns. Ready from round 5, then every 4 turns.
  • Price 20,000 Reqs
  • Sold at Robot Guild (Nix)
Alpha Bot (Physical)

Alpha Bot (Physical) PhysicalLimited

Bane Hallow's limited Alpha Vault robot. Its special hits BOTH enemies in Requiem Clash.

  • Damage 0 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Stat bonus +1 END, +1 TEC at Level 1, growing to +1 END, +1 TEC at Level 50
  • Special: Double Strike A full robot hit on BOTH enemies in Requiem Clash. It can't be Blocked or Dodged. Ready from round 5, then every 4 turns.
  • Price 15,000 Reqs
  • Sold at Bane Hallow's Alpha Vault (limited stock)

Energy

Voltcell Grunt

Voltcell Grunt EnergyTier 1

A battery-powered soldier bot that shocks enemies stiff.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Stun 30% chance to stun the enemy (they lose their next turn). Ready from round 5, then every 4 turns.
  • Price 20,000 Reqs
  • Sold at Robot Guild (Nix)
Static Wraith

Static Wraith EnergyTier 2

A ghostly electric bot that sucks the Mana out of enemies.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Mana Drain Takes 20 Mana from the enemy and gives you 10. Ready from round 5, then every 4 turns.
  • Price 20,000 Reqs
  • Sold at Robot Guild (Nix)
Nullfield Reaper

Nullfield Reaper EnergyTier 3

A dark energy bot that freezes enemies with a null field.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Stun 30% chance to stun the enemy (they lose their next turn). Ready from round 5, then every 4 turns.
  • Price 20,000 Reqs
  • Sold at Robot Guild (Nix)
Photon Warden Omega

Photon Warden Omega EnergyTier 3

A shining guardian bot that drains enemy Mana with light.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Mana Drain Takes 20 Mana from the enemy and gives you 10. Ready from round 5, then every 4 turns.
  • Price 20,000 Reqs
  • Sold at Robot Guild (Nix)
Alpha Bot (Energy)

Alpha Bot (Energy) EnergyLimited

Bane Hallow's limited Alpha Vault robot, charged with energy. Its special hits BOTH enemies in Requiem Clash.

  • Damage 0 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Stat bonus +1 END, +1 TEC at Level 1, growing to +1 END, +1 TEC at Level 50
  • Special: Double Strike A full robot hit on BOTH enemies in Requiem Clash. It can't be Blocked or Dodged. Ready from round 5, then every 4 turns.
  • Price 15,000 Reqs
  • Sold at Bane Hallow's Alpha Vault (limited stock)

Armor protects you. Every armor gives the same protection: 20 points at Level 50 (2 at Level 1) that you split between Defense (less Physical damage) and Resistance (less Energy damage) with the Edit button on your armor. What changes is the look and the bonus stats.

Masculine fit

Alpha Armor V1

Alpha Armor V1 Limited

Bane Hallow's limited Alpha Vault armor. Only a few exist in the whole world.

  • Protection Same for every armor: 20 armor points at Level 50 (2 at Level 1) that you split between Defense and Resistance yourself
  • Stat bonus +3 END, +3 TEC at Level 1, growing to +15 END, +15 TEC at Level 50
  • Who can wear it Any class
  • Price 10,000 Reqs
  • Sold at Bane Hallow's Alpha Vault (limited stock)
Alpha Armor V2

Alpha Armor V2 Limited

Bane Hallow's limited Alpha Vault armor. Only a few exist in the whole world.

  • Protection Same for every armor: 20 armor points at Level 50 (2 at Level 1) that you split between Defense and Resistance yourself
  • Stat bonus +3 END, +3 TEC at Level 1, growing to +15 END, +15 TEC at Level 50
  • Who can wear it Any class
  • Price 10,000 Reqs
  • Sold at Bane Hallow's Alpha Vault (limited stock)

Feminine fit

Alpha Armor V1 (Female)

Alpha Armor V1 (Female) Limited

Bane Hallow's limited Alpha Vault armor. Only a few exist in the whole world.

  • Protection Same for every armor: 20 armor points at Level 50 (2 at Level 1) that you split between Defense and Resistance yourself
  • Stat bonus +3 END, +3 TEC at Level 1, growing to +15 END, +15 TEC at Level 50
  • Who can wear it Any class
  • Price 10,000 Reqs
  • Sold at Bane Hallow's Alpha Vault (limited stock)
Alpha Armor V2 (Female)

Alpha Armor V2 (Female) Limited

Bane Hallow's limited Alpha Vault armor. Only a few exist in the whole world.

  • Protection Same for every armor: 20 armor points at Level 50 (2 at Level 1) that you split between Defense and Resistance yourself
  • Stat bonus +3 END, +3 TEC at Level 1, growing to +15 END, +15 TEC at Level 50
  • Who can wear it Any class
  • Price 10,000 Reqs
  • Sold at Bane Hallow's Alpha Vault (limited stock)

Resistance Module

Resistance Module

Resistance Module

  • Protection +2 Resistance at Level 1, up to +20 at Level 50
  • Who can use it Any class. It goes in its own slot, on top of your armor
  • Price 6,000 Reqs
  • Sold at Outpost shop

Physical damage is lowered by the target's Defense. Energy damage is lowered by the target's Resistance. Last updated: September 21, 2026. Numbers come straight from the game's own files.