Classes & Skills

Three classes. Pick one below to see what it does, what it's good and bad at, and every skill it can learn.

Click a class picture below to see everything about it.

Vanguard

Hallows (Good) · Heavy-armor tank and bruiser

Vanguard

The Vanguard stands in front and takes the hits. It has the most Health and the most Defense in the game, and it hits back with huge weapon swings. It is simple to learn and very hard to knock down, but Energy attacks hurt it.

Class passive: Bulwark Oath. Always on: +10% armor, takes 10% less damage, and +5% Max Health.

How to play it: Soak up damage, build Rage, then smash with Shield Breaker and finish with Precision Execute.

Starting numbers at Level 1

Health75
Mana50
Defense15
Resistance7
Strength20
Endurance19
Tech13
Focus13

Strong points

  • Most Health of all classes (75 base)
  • Most Defense (15). Physical attacks bounce off
  • Biggest weapon hits (Shield Breaker up to 200% of weapon damage)
  • Ultimate does TRUE damage, heals you and drains enemy Rage
  • Can give an ally lifesteal (Siphon Command)

Weak points

  • Lowest Mana (50). You can't cast many skills in a row
  • Lowest Resistance (7). Energy attacks from Technomancers hurt a lot
  • Several strong skills need 2 rounds of warm-up
  • No stun and no self-heal outside First Aid and the ultimate
Technomancer

Neutral · Energy caster, healer and controller

Technomancer

The Technomancer fights with energy and gadgets. It has the most Mana, pays less for every skill, heals better than anyone, and can stun. It is fragile, though: it has the least Health and the least Defense.

Class passive: Aether Efficiency. Always on: +30% healing done and every skill costs 20% less Mana.

How to play it: Keep Aegis Grid up against Physical hitters, jam the enemy's Tech, blast with Ion Flare and heal through the damage.

Starting numbers at Level 1

Health65
Mana60
Defense6
Resistance12
Strength13
Endurance13
Tech23
Focus16

Strong points

  • Most Mana (60) and 20% cheaper skills. Can cast the most
  • Best healer (+30% healing)
  • Most Resistance (12). Energy attacks bounce off
  • Stun (Ion Flare), debuffs, and Mana refill (Kinetic Absorption)
  • Ultimate heals you for 30% of the damage

Weak points

  • Lowest Health (65)
  • Lowest Defense (6). Physical hitters like the Vanguard are dangerous
  • Needs Focus and Tech to shine, so gear choices matter
  • Loses a lot if the fight goes badly early
Shadow-Rogue

Wardens (Evil) · Fast assassin: big hits and crits

Shadow-Rogue

The Shadow-Rogue is the damage dealer. It hits harder and lands more critical hits than anyone, has tricks that can't be Blocked or Dodged, and steals Health with every hit. Its armor is balanced, so it has no big weakness, but also no big strength on defense.

Class passive: Predator Protocol. Always on: +10% attack damage and +5% critical hit chance.

How to play it: Lower their Endurance with Cloaking Cloud, stun with Concussion Flash, then burst them down and heal off your own hits.

Starting numbers at Level 1

Health70
Mana55
Defense9
Resistance9
Strength20
Endurance13
Tech13
Focus19

Strong points

  • Highest damage (+10% attack) and extra crits (+5%)
  • Many hits that can't be Blocked or Dodged
  • Steals Health with every hit (Vampiric Instinct up to 30%)
  • Can stun (Concussion Flash)
  • Balanced armor (9 / 9). No big weak side

Weak points

  • Middle Health (70) and Mana (55)
  • No armor strength either. Takes full hits from both sides
  • Sucker Punch and Split Fire need 2 rounds of warm-up
  • Relies on crits, so it has more ups and downs
How skills work
  • You earn 1 skill point every time you level up (from Level 2 to 50).
  • Every skill goes from rank 1 to rank 10. Each rank costs 1 skill point.
  • Your 3 Tier-1 skills start at rank 1 for free.
  • Tiers unlock by level: Tier 1 at Level 1, Tier 2 at Level 5, Tier 3 at Level 10, Tier 4 at Level 15.
  • Some skills need a stat to rank up. The "Needs" row shows how much of that stat you need for each rank.
  • In battle, click a skill on your action bar. You need enough Mana, and it can't be warming up or cooling down.
  • Passive skills are always on. There is nothing to click.
  • Every skill that uses your weapon hits with your Primary weapon's type (Physical or Energy). The one exception is Wrench Slam, which is always Physical.
What the stats do
  • Strength makes your Primary weapon hit harder and fills Rage faster.
  • Endurance gives Defense (armor vs Physical), Block chance and Sidearm damage.
  • Tech gives Resistance (armor vs Energy), Dodge chance and Robot damage.
  • Focus gives Critical hit chance, Initiative (who moves first) and Auxiliary damage.
  • Defense lowers Physical damage you take. Resistance lowers Energy damage you take.
  • Rage fills when you deal and take damage. When it is full, your next move ignores 45% of the target's armor.

Vanguard skills

First Aid icon

First Aid Heal

Heals you (or an ally) right away.

How to use it: Click it when your Health is getting low. It does not hit the enemy.

  • Unlocks at Level 1 (Tier 1)
  • Warm-up None, ready from round 1
  • Cooldown Wait 3 turns after using it
  • Needs 8 Tech for rank 1, then +3 per rank (35 at rank 10)

Power: Heals N + 0.685 × Focus

Rank12345678910
N7101316192225283134
Mana9101112131415161718
Needs Tech8101214161820222426
Twin Cleave icon

Twin Cleave Attack

A fast double slash that can't be Blocked or Dodged.

How to use it: Your go-to attack. It is cheap and comes back quickly.

Can't be BlockedCan't be Dodged
  • Unlocks at Level 1 (Tier 1)
  • Damage type Follows your Primary weapon (Physical or Energy)
  • Warm-up Ready from round 2
  • Cooldown Wait 1 turn after using it
  • Needs 8 Endurance for rank 1, then +3 per rank (35 at rank 10)

Power: N% of Weapon Damage

Rank12345678910
N110114118122126130134138142145
Mana15171921232527293133
Needs Endurance8101214161820222426
Composite Plating icon

Composite Plating Passive

Always on. Adds to BOTH your Defense (vs Physical) and your Resistance (vs Energy).

How to use it: Nothing to click. It works by itself.

  • Unlocks at Level 1 (Tier 1)
  • Mana None, always on
  • Needs 8 Focus for rank 1, then +3 per rank (35 at rank 10)

Power: +N Defense & Resistance

Rank12345678910
N78910111213141516
Needs Focus8111417202326293235
Siphon Command icon

Siphon Command Buff

Gives you (or one ally) a lifesteal aura for 3 turns: part of the damage from Physical hits comes back as Health.

How to use it: Cast it before a string of big Physical attacks.

  • Unlocks at Level 5 (Tier 2)
  • Warm-up None, ready from round 1
  • Cooldown Wait 4 turns after using it
  • Needs No stat requirement

Power: N% lifesteal aura

Rank12345678910
N1012.214.416.618.82123.225.427.630
Mana13151719212325272931
Shield Breaker icon

Shield Breaker Attack

A crushing blow that ignores 15% of the target's armor. Its weapon multiplier is the highest of any regular skill.

How to use it: Your heavy hitter. Use it once it is ready (it has a 2-round warm-up).

Ignores 15% armor
  • Unlocks at Level 5 (Tier 2)
  • Damage type Follows your Primary weapon (Physical or Energy)
  • Warm-up Ready from round 3
  • Cooldown Wait 2 turns after using it
  • Needs 8 Tech for rank 1, then +3 per rank (35 at rank 10)

Power: N% of Weapon Damage

Rank12345678910
N110120130140150160170180190200
Mana12151821242730333639
Needs Tech8111417202326293235
Orbital Barrage icon

Orbital Barrage Attack (hits 2)

Calls down explosions that can't be Blocked or Dodged. In Requiem Clash it hits BOTH enemies. On 1 enemy it deals 100% damage; when it splits across 2 enemies, each takes 95%.

How to use it: Best in Requiem Clash when two enemies are still standing.

Can't be BlockedCan't be DodgedHits both enemies in Requiem Clash
  • Unlocks at Level 10 (Tier 3)
  • Damage type Follows your Primary weapon (Physical or Energy)
  • Warm-up Ready from round 3
  • Cooldown Wait 3 turns after using it
  • Needs No stat requirement

Power: N + Weapon Damage + 0.5 × Focus

Rank12345678910
N36912151821242730
Mana14151617181920212223
Desperation Rage icon

Desperation Rage Buff

Goes into a frenzy that raises your own Strength for 3 turns, so your weapon hits harder.

How to use it: Cast it right before your big attacks (Shield Breaker, Precision Execute).

  • Unlocks at Level 10 (Tier 3)
  • Warm-up None, ready from round 1
  • Cooldown Wait 4 turns after using it
  • Needs 10 Endurance for rank 1, then +2 per rank

Power: +(N + 0.5 × Focus) Strength

Rank12345678910
N68.611.213.816.41921.624.226.830
Mana9121417192224272932
Needs Endurance10121416182022242628
Thunderous Slam icon

Thunderous Slam Debuff + hit

Smashes the ground. It lowers the enemy's Strength for 2 turns (their weapon hits get weaker) and lands a real hit (your basic attack) at the same time.

How to use it: Use it against Physical hitters to weaken their damage.

  • Unlocks at Level 10 (Tier 3)
  • Damage type Follows your Primary weapon (Physical or Energy)
  • Warm-up None, ready from round 1
  • Cooldown Wait 2 turns after using it
  • Needs 8 Focus for rank 1, then +3 per rank (35 at rank 10)

Power: −(N + 0.3 × Tech) enemy Strength

Rank12345678910
N471013161922252831
Mana11141619212426293134
Needs Focus8101214161820222426
Fatal Focus icon

Fatal Focus Passive

Always on. Your Rage meter fills up faster, so you get Rage Surges more often. (When the meter is full, your next move ignores 45% of the target's armor.)

How to use it: Nothing to click. It works by itself.

  • Unlocks at Level 15 (Tier 4)
  • Mana None, always on
  • Needs 26 Focus for rank 1, rising to 42 at rank 10

Power: +N% Rage gain

Rank12345678910
N20242933384247515660
Needs Focus12151821242730333639
Precision Execute icon

Precision Execute Ultimate

The Vanguard's ultimate. TRUE damage: it ignores all Defense and Resistance and can't be Blocked or Dodged. You heal for 30% of the damage, and it empties half of the target's Rage meter. Like every ultimate, it hits 20% harder than its number shows.

How to use it: Save it for the kill. You can't use it for the first 4 rounds of a fight.

Can't be BlockedCan't be Dodged
  • Unlocks at Level 15 (Tier 4)
  • Damage type True damage (ignores all armor)
  • Warm-up Ready from round 5
  • Cooldown Wait 1 turn after using it
  • Needs 26 Focus for rank 1, rising to 42 at rank 10

Power: N + 0.5 × Tech

Rank12345678910
N6269778592100107115122130
Mana25272931333537394143
Needs Focus20222426283032343638

Technomancer skills

Mana costs below already include the Technomancer's 20% discount.

First Aid icon

First Aid Heal

Heals you (or an ally) right away.

How to use it: Click it when your Health is getting low. It does not hit the enemy.

  • Unlocks at Level 1 (Tier 1)
  • Warm-up None, ready from round 1
  • Cooldown Wait 3 turns after using it
  • Needs 8 Tech for rank 1, then +3 per rank (35 at rank 10)

Power: Heals N + 0.685 × Focus

Rank12345678910
N7101316192225283134
Mana78910101112131414
Needs Tech8101214161820222426
Aegis Grid icon

Aegis Grid Buff

Builds a barrier that raises your Defense (your armor against Physical attacks) for 3 turns.

How to use it: Cast it when a Physical hitter (like a Vanguard) is coming for you. Technomancers have the lowest Defense, so this matters.

  • Unlocks at Level 1 (Tier 1)
  • Warm-up None, ready from round 1
  • Cooldown Wait 4 turns after using it
  • Needs No stat requirement

Power: +(N + 0.25 × Focus) Defense

Rank12345678910
N691215182124273033
Mana10111314171820222426
Wrench Slam icon

Wrench Slam Attack

Whacks the target with a huge wrench. It can't be Blocked or Dodged and ignores 30% of the target's Defense. It is ALWAYS Physical, whatever weapon you hold. That is on purpose, so it can hurt Energy-armored targets.

How to use it: Use it on targets with high Resistance and low Defense.

Can't be BlockedCan't be DodgedIgnores 30% armor
  • Unlocks at Level 5 (Tier 2)
  • Damage type Always Physical (by design)
  • Warm-up Ready from round 2
  • Cooldown Wait 2 turns after using it
  • Needs 8 Strength for rank 1, then +3 per rank (35 at rank 10)

Power: Weapon Damage + N + 0.35 × Tech

Rank12345678910
N6789101112131415
Mana14171821222526293033
Needs Strength8101214161820222426
Ion Flare icon

Ion Flare Attack + stun

Fires a charged bolt with a 25% chance to stun the target (they lose their next turn).

How to use it: Your main damage skill. It has a 2-round warm-up.

25% stun chance
  • Unlocks at Level 5 (Tier 2)
  • Damage type Follows your Primary weapon (Physical or Energy)
  • Warm-up Ready from round 3
  • Cooldown Wait 2 turns after using it
  • Needs 8 Tech for rank 1, then +3 per rank (35 at rank 10)

Power: N + Weapon Damage + 0.37 × Focus

Rank12345678910
N10152025303540455055
Mana10101112131414151617
Needs Tech8101214161820222426
Systems Overdrive icon

Systems Overdrive Buff

Overclocks you, raising your own Tech for 3 turns (more Resistance and Dodge).

How to use it: Cast it when an Energy user is about to hit you.

  • Unlocks at Level 5 (Tier 2)
  • Warm-up None, ready from round 1
  • Cooldown Wait 4 turns after using it
  • Needs No stat requirement

Power: +(N + 0.5 × Focus) Tech

Rank12345678910
N68.611.213.816.41921.624.226.830
Mana7101114151819222326
System Jam icon

System Jam Debuff + hit

Overloads the enemy's systems. It lowers their Tech for 2 turns (so they have less Resistance and Dodge) and lands a real hit (your basic attack) at the same time.

How to use it: Open with it before your big Energy attacks.

  • Unlocks at Level 10 (Tier 3)
  • Damage type Follows your Primary weapon (Physical or Energy)
  • Warm-up None, ready from round 1
  • Cooldown Wait 3 turns after using it
  • Needs 8 Focus for rank 1, then +3 per rank (35 at rank 10)

Power: −(N + 0.3 × Focus) enemy Tech

Rank12345678910
N471013161922252831
Mana9111315171921232527
Needs Focus8101214161820222426
Kinetic Absorption icon

Kinetic Absorption Passive

Always on. Part of the damage enemies deal to you turns into fresh Mana.

How to use it: Nothing to click. It works by itself.

  • Unlocks at Level 10 (Tier 3)
  • Mana None, always on
  • Needs 12 Endurance for rank 1, then +2 per rank

Power: N% of damage taken → Mana

Rank12345678910
N1516.818.620.422.22425.827.629.432
Needs Endurance12141618202224262830
Starfall Shower icon

Starfall Shower Attack (hits 2)

Rains stars down on the enemy. It can't be Blocked or Dodged. In Requiem Clash it hits BOTH enemies. On 1 enemy it deals 100% damage; when it splits across 2 enemies, each takes 95%.

How to use it: Best in Requiem Clash when two enemies are still standing.

Can't be BlockedCan't be DodgedHits both enemies in Requiem Clash
  • Unlocks at Level 10 (Tier 3)
  • Damage type Follows your Primary weapon (Physical or Energy)
  • Warm-up Ready from round 3
  • Cooldown Wait 3 turns after using it
  • Needs No stat requirement

Power: N + Weapon Damage + 0.5 × Focus

Rank12345678910
N36912151821242730
Mana11121314141516171818
Needs Strength8101214161820222426
Laser Guidance icon

Laser Guidance Passive

Always on. Your Sidearm (gun) attacks deal extra flat damage.

How to use it: Nothing to click. It works by itself.

  • Unlocks at Level 15 (Tier 4)
  • Mana None, always on
  • Needs 26 Endurance for rank 1, rising to 42 at rank 10

Power: +N Sidearm damage

Rank12345678910
N3.556.589.51112.51415.517
Needs Endurance12151720222527303235
Hyperdrive Core icon

Hyperdrive Core Ultimate

The Technomancer's ultimate. A huge blast that can't be Blocked or Dodged, ignores 20% of the target's armor, and heals you for 30% of the damage dealt. Like every ultimate, it hits 20% harder than its number shows.

How to use it: Save it for the kill. You can't use it for the first 4 rounds of a fight.

Can't be BlockedCan't be DodgedIgnores 20% armor
  • Unlocks at Level 15 (Tier 4)
  • Damage type Follows your Primary weapon (Physical or Energy)
  • Warm-up Ready from round 5
  • Cooldown Wait 1 turn after using it
  • Needs 26 Focus for rank 1, rising to 42 at rank 10

Power: N + 0.5 × Tech

Rank12345678910
N6269778592100107115122130
Mana20222325262830313334
Needs Focus20222426283032343638

Shadow-Rogue skills

First Aid icon

First Aid Heal

Heals you (or an ally) right away.

How to use it: Click it when your Health is getting low. It does not hit the enemy.

  • Unlocks at Level 1 (Tier 1)
  • Warm-up None, ready from round 1
  • Cooldown Wait 3 turns after using it
  • Needs 8 Tech for rank 1, then +3 per rank (35 at rank 10)

Power: Heals N + 0.685 × Focus

Rank12345678910
N7101316192225283134
Mana9101112131415161718
Needs Tech8101214161820222426
Sucker Punch icon

Sucker Punch Attack

A dirty surprise hit. It does exactly the same damage as your normal Primary weapon attack, but it can't be Blocked or Dodged, ignores 25% of the target's armor, and has an extra 25% chance to land a critical hit.

How to use it: Use it to finish a target or to get damage through someone who keeps blocking or dodging. Ranking it up does not add damage. It only makes it cheaper.

Can't be BlockedCan't be DodgedIgnores 25% armor
  • Unlocks at Level 1 (Tier 1)
  • Damage type Follows your Primary weapon (Physical or Energy)
  • Warm-up Ready from round 3
  • Cooldown Wait 1 turn after using it
  • Needs No stat requirement

Power: Same damage as your basic attack

Rank12345678910
Mana30282625232120181615
Force Barrier icon

Force Barrier Buff

Puts a shield on you that raises your Resistance (your armor against Energy attacks) for 3 turns.

How to use it: Cast it when you are fighting an Energy user (like a Technomancer) before their big hits land.

  • Unlocks at Level 1 (Tier 1)
  • Warm-up None, ready from round 1
  • Cooldown Wait 4 turns after using it
  • Needs No stat requirement

Power: +N Resistance + 0.25 × Focus

Rank12345678910
N691215182124273033
Mana12141618212325283032
Cloaking Cloud icon

Cloaking Cloud Debuff + hit

Throws a smoke cloud that lowers the enemy's Endurance for 2 turns (so they Block less and take more Physical damage). It also lands a real hit (your basic attack) when you throw it, and that hit can't be Dodged.

How to use it: Open with it before your big attacks so they hit harder.

Can't be Dodged
  • Unlocks at Level 5 (Tier 2)
  • Damage type Follows your Primary weapon (Physical or Energy)
  • Warm-up None, ready from round 1
  • Cooldown Wait 3 turns after using it
  • Needs 8 Focus for rank 1, then +3 per rank (35 at rank 10)

Power: −(N + 0.3 × Tech) enemy Endurance

Rank12345678910
N471013161922252831
Mana11141619212426293134
Needs Focus8101214161820222426
Vampiric Instinct icon

Vampiric Instinct Passive

Always on. A part of ALL the damage you deal comes back to you as Health.

How to use it: Nothing to click. Put points in it and it works by itself.

  • Unlocks at Level 5 (Tier 2)
  • Mana None, always on
  • Needs 8 Tech for rank 1, then +3 per rank (35 at rank 10)

Power: N% lifesteal

Rank12345678910
N13151719212325272930
Needs Tech8101214161820222426
Concussion Flash icon

Concussion Flash Stun + hit

A blinding flash. It hits like your basic attack, can't be Blocked or Dodged, ignores part of the target's armor, and has a 25% chance to stun them (they lose their next turn).

How to use it: Use it before the enemy's ultimate is ready, or when you need a free turn. Ranking up raises the armor it ignores. The 25% stun chance stays the same.

Can't be BlockedCan't be Dodged25% stun chance
  • Unlocks at Level 10 (Tier 3)
  • Damage type Follows your Primary weapon (Physical or Energy)
  • Warm-up Ready from round 2
  • Cooldown Wait 4 turns after using it
  • Needs 12 Strength for rank 1, then +2 per rank

Power: Ignores N% armor · 25% stun

Rank12345678910
N10131619212427303235
Mana15171820212324262729
Needs Strength12141618202224262830
Split Fire icon

Split Fire Attack (hits 2)

A burst of shots that can't be Blocked or Dodged. In Requiem Clash it hits BOTH enemies. On 1 enemy it deals 100% damage; when it splits across 2 enemies, each takes 95%.

How to use it: Best in Requiem Clash when two enemies are still standing.

Can't be BlockedCan't be DodgedHits both enemies in Requiem Clash
  • Unlocks at Level 10 (Tier 3)
  • Damage type Follows your Primary weapon (Physical or Energy)
  • Warm-up Ready from round 3
  • Cooldown Wait 2 turns after using it
  • Needs No stat requirement

Power: N + Weapon Damage + 0.5 × Endurance

Rank12345678910
N36912151821242730
Mana14151617181920212223
Haste Trigger icon

Haste Trigger Buff

Pumps up your own Endurance for 3 turns, so you Block more and take less Physical damage.

How to use it: Cast it when a Physical hitter (like a Vanguard) is about to hit you hard.

  • Unlocks at Level 10 (Tier 3)
  • Warm-up None, ready from round 1
  • Cooldown Wait 4 turns after using it
  • Needs No stat requirement

Power: +(N + 0.5 × Focus) Endurance

Rank12345678910
N68.611.213.816.41921.624.226.830
Mana9121417192224272932
Unseen Malice icon

Unseen Malice Passive

Always on. Raises your chance to land critical hits AND your chance to Block.

How to use it: Nothing to click. It works by itself once you put a point in it.

  • Unlocks at Level 15 (Tier 4)
  • Mana None, always on
  • Needs 26 Focus for rank 1, rising to 42 at rank 10

Power: +N% Crit & +N% Block

Rank12345678910
N12345678910
Needs Focus8111417202326293235
Calamity Flurry icon

Calamity Flurry Ultimate

The Shadow-Rogue's ultimate. A storm of strikes that can't be Blocked or Dodged. Like every ultimate, it hits 20% harder than its number shows.

How to use it: Save it for the kill. You can't use it for the first 4 rounds of a fight.

Can't be BlockedCan't be Dodged
  • Unlocks at Level 15 (Tier 4)
  • Damage type Follows your Primary weapon (Physical or Energy)
  • Warm-up Ready from round 5
  • Cooldown Wait 1 turn after using it
  • Needs 26 Focus for rank 1, rising to 42 at rank 10

Power: N% of Weapon Damage

Rank12345678910
N156167177188198208219229240250
Mana36394245485154576063
Needs Focus20222426283032343638

Last updated: September 21, 2026. Numbers come straight from the game's own files.