Missions

Every job the people of Trivium have for you: who gives it, where they stand, what to do, and what it pays.

How missions work

  • A yellow ! over someone's head means they have a job for you. Click them to accept it.
  • A yellow ? means the job is done. Click them again to get paid.
  • Story missions come in chains: finish one step and the next one unlocks. Each is done once.
  • Open the Missions button in the Command Center to see your progress, today's daily missions, and every job waiting for you.
  • Every mission pays Reqs. You can have up to 10 story missions going at once.

Jump to: Daily · Central Hub · Outpost · The Slums · Research Lab · Deep Ruins · Bio Forest · Hallows only · Wardens only

Daily missions

Every day, 3 of these are picked for everyone at once. They reset at midnight New York time. Do them anywhere and claim them from the Missions log in the Command Center. Claim all 3 for a bonus of +500 Reqs.

Kaelen

Daily Drills

From Kaelen

Win 3 duels.

+250Reqs
Orion

Busy Day

From Orion

Win 5 fights of any kind.

+400Reqs
Foreman Briggs

Pest Control

From Foreman Briggs

Beat any boss.

+250Reqs
Curator Ren

Two for the Collection

From Curator Ren

Beat 2 different bosses.

+400Reqs
Shifty Sheen

Double Trouble

From Shifty Sheen

Win a Requiem Clash fight.

+400Reqs
Byte Size

Critical Data

From Byte Size

Land 5 critical hits.

+250Reqs
Researcher Chloe

Field Test

From Researcher Chloe

Use 3 skills in fights.

+250Reqs
Scrap Heap Sam

Use It Up

From Scrap Heap Sam

Use a Health Pack, Mana Cell, grenade or booster.

+250Reqs
VendorBot 9000

Customer Appreciation

From VendorBot 9000

Buy anything from any shop.

+250Reqs
Lyra

Sightseeing

From Lyra

Visit 3 different regions.

+250Reqs
Wanderer

Good Company

From Wanderer

Talk to 4 different NPCs.

+250Reqs
Sylva

Forest Patrol

From Sylva

Win a fight while in the Bio Forest.

+250Reqs
Silt

Down in the Dark

From Silt

Win a fight while in the Deep Ruins.

+250Reqs
Circuit

Gutter Run

From Circuit

Win a fight while in the Slums.

+250Reqs
Spore Mother Naia

Stand Your Ground

From Spore Mother Naia

Be part of your faction's hourly flag count.

+250Reqs

Central Hub

First Steps 3 steps, in order

Kaelen

First Blood Step 1

Kaelen · Training Yard, Central Hub

“Every recruit starts the same way. Win one duel and I'll know you can stand up.”

What to do: Win a 1v1 Duel.

+200Reqs
Kaelen

Sharpen Up Step 2

Kaelen · Training Yard, Central Hub

“Good. Now learn something. Put a point into a skill, then win three more.”

What to do: Put a skill point into a skill and win 3 duels.

+200Reqs
Kaelen

Something With Teeth Step 3

Kaelen · Training Yard, Central Hub

“Duels are practice. Go and beat a real boss. An easy one will do.”

What to do: Beat any easy boss.

+500Reqs

Other jobs any order

Director Vance

Somebody Should Use Them

Director Vance · Market Row, Central Hub

“I signed for every one of these. Take one off my hands.”

What to do: Buy any Energy weapon from Director Vance.

+200Reqs
Lyra

Walk the Old City

Lyra · Spire District, Central Hub

“I've never seen the old world. Walk every room of the Hub and tell me what's left.”

What to do: Visit all 5 Central Hub rooms, then come back to Lyra.

+200Reqs
Vestige

Supplies for the Squad

Vestige · Training Yard, Central Hub

“Squad supplies are low. Requesting three Health Packs. For the squad.”

What to do: Bring Vestige 3 Health Packs.

+200Reqs
Rook

The Null Warden

Rook · Null-Core Chamber, Central Hub

“Something wears a Warden's face down here. Put it down.”

What to do: Beat The Null Warden.

+500Reqs

Outpost

Hold the Line 3 steps, in order

Foreman Briggs

Clear the Fence Step 1

Foreman Briggs · Barricade Row, Outpost

“Two pests keep chewing my wall. Rust Hound and Scrapjack. Deal with them.”

What to do: Beat Rust Hound and Scrapjack.

+200Reqs
Foreman Briggs

Two at Once Step 2

Foreman Briggs · Barricade Row, Outpost

“Out here they come in pairs. Win two Requiem Clash fights.”

What to do: Win 2 Requiem Clash fights.

+500Reqs
Foreman Briggs

The Captain Step 3

Foreman Briggs · Barricade Row, Outpost

“Trench Captain Ovid runs the raids. End him and the March sleeps tonight.”

What to do: Beat Trench Captain Ovid.

+1,500Reqs

Other jobs any order

Bram

Forge Work

Bram · Gate, Outpost

“Steel wants a hand to hold it. Buy something from my forge.”

What to do: Buy any weapon from Bram's Outpost shop.

+200Reqs
Gearbox

Get Moving

Gearbox · Trench Line, Outpost

“Walking? In this century? Get yourself a bike.”

What to do: Own a hoverbike.

+200Reqs
Junk Yard Jax

Power Cells

Junk Yard Jax · Shanty Row, Outpost

“My junk runs on Mana Cells. Two will do.”

What to do: Bring Junk Yard Jax 2 Mana Cells.

+200Reqs

The Slums

Rats in the Walls 3 steps, in order

Circuit

Vermin Step 1

Circuit · The Warrens, The Slums

“Ratsnout and the Gutter Gnasher are eating our food. Fix it.”

What to do: Beat Ratsnout and Gutter Gnasher.

+200Reqs
Circuit

Mother of Rats Step 2

Circuit · The Warrens, The Slums

“They had a mother. She's angry now.”

What to do: Beat Mama Rat.

+500Reqs
Circuit

The Web Step 3

Circuit · The Warrens, The Slums

“The one who sent the rats lives in Widow's Web. Neon Widow. Finish it.”

What to do: Beat Neon Widow.

+1,500Reqs

Other jobs any order

Nix

A Friend in Steel

Nix · Black Market, The Slums

“Nobody fights alone down here. Put a robot at your side.”

What to do: Equip a robot.

+200Reqs
Shifty Sheen

Clean Streak

Shifty Sheen · The Warrens, The Slums

“I've got money on you. Five duel wins in a row. Don't lose one.”

What to do: Win 5 duels in a row (a loss starts the count again).

+500Reqs
Scrap Heap Sam

Boom Parts

Scrap Heap Sam · The Undercroft, The Slums

“Armor Strip Grenades. Three. Don't ask.”

What to do: Bring Scrap Heap Sam 3 Armor Strip Grenades.

+200Reqs

Research Lab

Subject 09 3 steps, in order

Researcher Chloe

Loose Experiments Step 1

Researcher Chloe · Reactor Vault, Research Lab

“Two of our experiments got out. Volt Wisp and Data Leech. Please bring them down.”

What to do: Beat Volt Wisp and Data Leech.

+200Reqs
Dr. Aris Thorne

The Surgeon Step 2

Dr. Aris Thorne · Airlock, Research Lab

“Chloe told you about the experiments. She didn't tell you about the Surgeon.”

What to do: Beat The Surgeon.

+500Reqs
Subject 09

My File Step 3

Subject 09 · Reactor Vault, Research Lab

“The Archivist keeps my file. Take it back. Then come and see me.”

What to do: Beat The Archivist, then talk to Subject 09.

+1,500Reqs

Other jobs any order

Cora

Growing Up

Cora · Atrium, Research Lab

“Come back when you're level 10. Then we'll talk.”

What to do: Reach level 10.

+200Reqs
Byte Size

Run It Hot

Byte Size · Core Chamber, Research Lab

“Energy weapons! Win three fights with one as your Primary. For science.”

What to do: Win 3 fights with an Energy Primary weapon.

+200Reqs

Deep Ruins

The King Below 3 steps, in order

Curator Ren

Pale Things Step 1

Curator Ren · Crystal Vaults, Deep Ruins

“Something pale creeps through my collection. The Pale Skulker. Please.”

What to do: Beat Pale Skulker.

+200Reqs
Relic Hunter Malakar

Bone Picker Step 2

Relic Hunter Malakar · Bone Catacombs, Deep Ruins

“The Bone Picker takes the relics before I can. Beat it and we split the silence.”

What to do: Beat Bone Picker.

+500Reqs
Echoing Knight

The Hollow Knight Step 3

Echoing Knight · Flooded Galleries, Deep Ruins

“My brother-in-arms is hollow now. Free him, then stand before the King.”

What to do: Beat Hollow Knight, then talk to Wraith-King Otheus.

+1,500Reqs

Other jobs any order

Silt

Map the Dark

Silt · Crystal Vaults, Deep Ruins

“Nobody has walked all of it. Walk all of it.”

What to do: Visit every Deep Ruins room, then come back to Silt.

+200Reqs
Weeping Shade

When the Light Goes

Weeping Shade · Throne Vault, Deep Ruins

“They are louder at night. Fight when it's dark. Three times.”

What to do: Win 3 fights at night.

+500Reqs

Bio Forest

Mend the Root 3 steps, in order

Sylva

Prove Your Aim Step 1

Sylva · Amber Grove, Bio Forest

“The Root doesn't trust strangers. Win three duels and I'll speak for you.”

What to do: Win 3 duels.

+200Reqs
Root Weaver Tala

Sap and Spark Step 2

Root Weaver Tala · Toxic Mistwood, Bio Forest

“A bridge of roots needs healing and power. Two of each.”

What to do: Bring Root Weaver Tala 2 Health Packs and 2 Mana Cells.

+500Reqs
Spore Mother Naia

Hold Ground Step 3

Spore Mother Naia · Canopy Entrance, Bio Forest

“The Root is afraid of both sides. Show it that holding ground can protect, not only take.”

What to do: Be part of your faction's hourly flag count once.

+1,500Reqs

Other jobs any order

Bramble

Arm the Grove

Bramble · Amber Grove, Bio Forest

“My patrol is gone. Somebody has to carry their steel.”

What to do: Buy any Physical weapon from Bramble.

+200Reqs
Wanderer

Listen

Wanderer · Glowing Canopy, Bio Forest

“Sit. I have a story, and you are in it.”

What to do: Listen to the Wanderer's story (click him again).

+200Reqs

Hallows only

Only players on the Hallows side see these. They want the lost song finished, so the Unsung can finally rest. Technomancers start Neutral and see neither until they pick a side.

Let Them Rest 3 steps, in order

Axel

For the Hallows Step 1Hallows only

Axel · Scrap Fields, Outpost

“The Hallows need fighters, not speeches. Win five.”

What to do: Win 5 fights of any kind.

+200Reqs
Echoing Knight

Free the Held Step 2Hallows only

Echoing Knight · Flooded Galleries, Deep Ruins

“Pale Skulker and Bone Picker hold souls that want to go. Let them go.”

What to do: Beat Pale Skulker and Bone Picker.

+500Reqs
Kaelen

Hold the Flags Step 3Hallows only

Kaelen · Training Yard, Central Hub

“Words don't finish the song. Ground does. Hold it three times.”

What to do: Be part of the Hallows' hourly flag count 3 times.

+1,500Reqs

Wardens only

Only players on the Wardens side see these. They want to keep the souls close, and one day undo the Fracture. Technomancers start Neutral and see neither until they pick a side.

Keep Them Close 3 steps, in order

Mireia

For the Wardens Step 1Wardens only

Mireia · Scrap Fields, Outpost

“We keep what's ours. Prove you can hold on. Win five.”

What to do: Win 5 fights of any kind.

+200Reqs
Shifty Sheen

The Convergence Notes Step 2Wardens only

Shifty Sheen · The Warrens, The Slums

“The Lab still has notes on the Convergence. Static Prophet and the Surgeon guard them.”

What to do: Beat Static Prophet and The Surgeon.

+500Reqs
Boss Twitch

Hold the Flags Step 3Wardens only

Boss Twitch · Widow's Web, The Slums

“Notes are nice. Ground is better. Hold it three times.”

What to do: Be part of the Wardens' hourly flag count 3 times.

+1,500Reqs