Create a character, choose a class, and you'll land in Bane Hallow's Audience Hall — the self-declared President of Trivium. Talk to him first: he'll walk you through the basics himself and send you off with a straight answer on where to go next. Nothing forces you to stay and listen, though — the World Map has no locked regions, so you're free to leave the moment you want to.
Three classes, each built around a different way of fighting:
Every class can equip anything in the shops — the difference is in playstyle, not what's locked away from you. The Classes & Skill Trees page is being reworked right now and will have each class's full passive, stat, and skill tree breakdown again once that's done.
Trivium is split into seven regions — Central Hub, Outpost, The Slums, Research Lab, Deep Ruins, Bio Forest, and the Presidential Palace — each with its own rooms, NPCs, and boss. Walk between connected rooms through their gates, or open the World Map from your Command Center to fast-travel straight to any region whenever you like.
Project: Souls Requiem gives you three ways to fight:
Every mode requires a Primary weapon equipped first — gear up before you go looking for a fight.
Every character has seven equipment slots: Sword, Sidearm, Saber, Auxiliary, Armor, Robot/Companion, and Resistance. Shops selling each are scattered across every region — see the Weapons wiki for the full named catalog of swords, sidearms, and companions. Nothing is level-locked except Robot companions, which open at Level 30: every other item can be bought and equipped from Level 1, and its real damage always tracks your own character level, not the item's.
Pledge yourself to a Faction, and the fights you win start meaning something beyond your own progress. Every 1v1 Duel or Requiem Clash you win while standing in one of Trivium's six contested regions (everywhere except the Presidential Palace) earns your faction Area Control points there — 10 for a Duel, 15 for a Clash. Whichever faction holds the most points in a region controls it, shown on that region's flag banner for everyone to see. Win it, lose it, win it back — that's a Faction War.
Controlling territory pays for itself. For every region your faction currently controls, you'll earn one Flag Capture per hour, automatically, for as long as your faction holds it. The more ground your faction keeps, the more keeps rolling in — so a War won isn't just bragging rights, it's ongoing income.
That's the short version — the same one Bane Hallow gives every new arrival, word for word. Trivium's broken into seven pieces and none of them are going to rebuild themselves. Good luck out there.